"Designed for gamers, by gamers", one of the first ever virtual reality headsets for passionate gamers boasts with a resolution of 2160x1200 (1080x1200 per eye), a 90 HZ refresh rate, a very wide field of view and integrated headphones which provide spatialised audio.
We've been dreaming about entering the virtual reality (VR) of games (and of other entertainment platforms as well) for over 20 years. In the past few years, various products, resembling futuristic scuba diving masks, emerged on the market. Oculus Rift, coming in the first quarter of 2016, is no different. Or is it? Enthusiasts, who were able to test it at last year's Eurogamer Expo, say it is surprisingly light and it causes far less VR motion sickness or nausea than they expected.
Oculus Rift headset is said to ship together with a wireless Xbox One controller. Moreover, gamers should be able to stream Xbox games directly to the Rift through a virtual cinema feature developed by Microsoft and Oculus VR, teaming up for this task.
Perhaps even more intriguing than Rift itself may be the Oculus Touch, the new prototype motion controllers that make your movements synchronize with the movements of your avatar in an amazingly natural way.
Facebook CEO Mark Zuckerberg seems to believe strongly in this particular company's future and its potentially groundbreaking product as he recently purchased Oculus VR for 2 billion dollars. Social network combined with virtual reality? Is that plain awesome or incredibly scary?